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Showing posts from April, 2022

Why We Like End-Game Better (and How to Make the Whole Game As Good).

 As I have been hunting for a new MMORPG (good ones are hard to find) and watching videos, I am once again hearing a sentiment that gets expressed in many ways. "Why can't it just be all end-game?" "Why won't you let players skip to end-game?" "The game doesn't really start until max level." Of course this sentiment isn't universal, but it is very common. The important question is why do so many players feel this way?  Considering the Obvious Answers The first answers that probably come to most people's minds with this question would be things like: It's more fun when you're more powerful. The content is more epic. There are more options available to make your character(s) what you want them to be. I mention these because I want my readers to understand that I've thought of them, but I want to focus on a factor that I believe is both more important and more subtle.  A Reversal of the Rewards System Players tend to play to th