Intrinsic Stories in Video Games
I consider intrinsic story to be the least understood (and therefore the most neglected) element of game design. In fact, there's so little understanding of it that I had to invent the term myself, as I've tried over and over to articulate this concept that can make the difference between a great game and a bland one. This is probably my tenth try writing this from scratch, but I think I finally got it, so here goes: What is Intrinsic Story? When we talk about video game stories, we usually talk about where the game tries to tell the story as if it were a book or a movie. Specifically, the way they progress the story is to stop being a game and either give you text (temporarily becoming a book) or cutscenes (temporarily becoming a movie). Occasionally they have meaningful dialog options (temporarily becoming a choose-your-own-adventure book). But there's another story being told that can be more important to the quality of the game than text-and-cutscene story, but i...